Samurai Shodown RPS

Samurai Shodown RPS is an official mini-game built upon the world and economic structure of Samurai Shodown R. It was officially launched on June 24, 2025, via the LINE Mini DApp platform. This mini-game plays a crucial functional role within the broader ecosystem and is designed to let users explore risk appetite and economic decision-making within a Web3 framework.
The game’s rules are simple. Based on the universally familiar Rock–Paper–Scissors (RPS) system, users place a bet using a set number of in-game chips and then predict the outcome. For instance, if a player bets 1,000 chips and wins, they immediately receive a 3x reward (3,000 chips). After each win, players choose between “Go” (continue) or “Out” (cash out). Choosing “Go” means betting the entire amount again in the next round. Another win triples the chips again. This reward system can scale up to a maximum of 243x through consecutive wins. However, losing even once causes all accumulated chips to be forfeited, making every round a careful decision between securing profit and risking it all for higher returns.
Even when all game chips are depleted, players can retry once per day. At 00:00 UTC each day, 10,000 free chips are distributed, activated via the “Retry” button, ensuring that anyone can participate repeatedly.
Structurally, Samurai Shodown RPS serves as the “ecosystem drain” within the overall in-game economy of Samurai Shodown R. Points earned through the main game (SSR points) can be converted into “SSRPS points” for use in RPS. This system functions as a buffer that avoids inflation while offering users a continuous risk–reward loop. In this sense, RPS acts as an economic valve in the Web3 system, combining point consumption, asset burn, and psychological engagement.
In terms of accessibility and onboarding, Samurai Shodown RPS focuses on lowering the barrier to entry. It supports seven login options—Google, LINE, Apple, Kakao, Naver, OKX Wallet, and Bitget Wallet—allowing easy wallet integration. After wallet connection, users proceed with linking their INNO ID, which becomes a central account used for receiving rewards, syncing profiles, and participating in the broader ecosystem.
In conclusion, Samurai Shodown RPS is a gateway-style game content where user choices and risk tolerance directly influence real-time rewards. It offers a full experience of core Web3 mechanisms—choice, burn, circulation, and reward. Through its flexible point cycling system, it enhances both ecosystem stability and user engagement. This design represents the most intuitive realization of Samurai Shodown R's philosophy: “Let games be games, let Web3 be natural.”

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